Share your animations
Clips come into the Community from Unity. The Animation Workbench shares any humanoid clip in your project in two clicks - and brings the Community's clips into your project the same way.
- Get the Animation Workbench from the Unity Asset Store. The free edition shares, browses and imports without limits.
- Open the Community in the Workbench window and sign in - with Discord, GitHub or Google, the same account as here.
- Right-click a clip in the Clips view and choose Share with the Community… Public clips appear here: on the wall, on your profile, and for everyone who follows you. Several clips at once become a pack.
Animation Workbench Free
Not a demo: the full Animation Browser, Keyframe Editor, Pose Edit and the Community - share, browse, preview and import.
Get it freeAnimation Workbench Pro
Everything in Free, plus unlimited layers, versions and events, the Asset Inventory import, more themes and styling, and the C# source code.
Get ProWhat you can share
- Humanoid clips you made yourself - keyframed or captured.
- Not clips from Asset Store packs, motion libraries, Mixamo, other games or other members - editing one does not make it yours. The Workbench checks where a clip comes from before it goes up and blocks the ones it recognises.
- Public clips are there for everyone to use. Private ones stay yours alone, on the portal and in the Workbench.
The community rules say what belongs here, the Workbench documentation walks through the Community view step by step.
Without Unity?
Every clip here also downloads as FBX or GLB - on the mannequin or as a bare skeleton - for Blender, Maya or any other tool. Sharing, though, goes through the Workbench.